Loymax, 2025

Wiki source code of Механики акций


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2 The Loymax system is event-driven. This means that the System can monitor different external and internal events and react to them according to set rules.
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4 The [[offer>>doc:Main.Using.MMP.Marketing.Offers.WebHome]] set in the System is a numner of mechanics (events, actions and filters). The offer performance can be limited by time, target audience, place of action and other parameters.
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6 An [[event>>doc:Main.Using.MMP.Marketing.Offers.Event_catalog.WebHome]] is registered by the System and triggers the processing of actions associated with this event. Each event has its own activation channels and a list of actions that may be applied to the Customer/Participant of the Loyalty Program or his receipt within the scope of this event.
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8 With the help of [[actions>>doc:Main.Using.MMP.Marketing.Offers.Action_catalog.WebHome]] in the System, the reaction of the System to fulfillment of preset conditions is configured (for example, activation of a bonus card, bonus points accrual, an SMS message sending about bonuses expiration, a client status upgrade, etc.).
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10 [[Filters>>doc:Main.Using.MMP.Marketing.Offers.Filters.WebHome]] are purposed to limit the scope of offers.
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14 The Loymax system allows you to create an unlimited number of different [[offer mechanics>>doc:Main.Using.MMP.Marketing.Offers.Offers_creation_examples.WebHome]]. This section contains the most popular ones:
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20 == [[Favorite Products>>doc:Main.General_information.Loymax_Loyalty.Offers.Individual_offers_in_LP.Favorite_goods_offer.WebHome]] ==
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22 * Ways to configure a promotional offer
23 * Membership options and customer segments
24 * Ways to choose favorite products
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29 == [[Personal Offers>>doc:Main.General_information.Loymax_Loyalty.Offers.Individual_offers_in_LP.Personal_offers.WebHome]] ==
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31 * Offers for specific customer segments
32 * An iterator of personal offers
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38 == [[Favorite Categories>>doc:Main.General_information.Loymax_Loyalty.Offers.Individual_offers_in_LP.Favorite_categories.WebHome]] ==
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40 * Working principle of the mechanics
41 * Display and acceptance in customer services
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47 == [[Yellow Price Tag>>doc:Main.Using.MMP.Marketing.Offers.Guides.Yellow_price.WebHome]] ==
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49 * Steps for configuring offers for the sale of products at discounted prices: from preparing a product catalog to obtaining analytics for an offer
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53 == [[Markdown of Products>>doc:Main.Using.MMP.Marketing.Offers.Guides.Markdown.WebHome]] ==
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55 * Implementation of mechanics for the sale of expiring products
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60 == [[Mechanics of Game Chips>>doc:Main.Using.MMP.Marketing.Offers.Guides.Chip_mechanics.WebHome]] ==
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62 * Steps for configuring mechanics of accumulating and exchanging game chips for coupons to get preferences for the next purchases
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66 == [[Gamification>>doc:.Gamification.WebHome]] ==
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68 * Game mechanics to stimulate customers to certain actions in the Loyalty Program
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71 == [[Discount for Stickers>>doc:Main.Using.MMP.Marketing.Offers.Guides.Discount_for_stickers.WebHome]] ==
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73 * The mechanics of accumulating and exchanging virtual stickers for discounts on a certain range of products
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76 == [[Multi-currency account>>doc:Main.General_information.Loymax_Loyalty.Multiscount.WebHome]] ==
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78 * Possibility to create an unlimited number of cash and virtual currencies
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